> For the complete documentation index, see [llms.txt](https://docs.socialanimal.earth/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.socialanimal.earth/gaming.md).

# #Gaming

the practice or activity of playing games for stakes

![gaming to learn](/files/VmzOYsvebsaMXuIp3c25)

Psychologists say more research is needed to determine if educational computer and video *games* lead to *learning* gains

in 2021, blochchain games have become one of the driving forces behind the blochchain and crypto industry as a whole.

![Overview & Numbers Q1 2022 SAE](/files/IsYw6rxlgTAXHYZ1YKaQ)

## Interest in blockchain gaming is present but further development is obstructed by several issues,

Restrictions on what devices can be used for playing a game.

High entry point for players who are not familiar with crypto, i.e. no knowledge of creating a wallet or purchasing tokens.

Network congestion and scalability issues that impact the cost of gameplay and make large-scale use of the game impossible.

Fraudulent schemes used by some crypto companies reduce the level of trust towards all blockchain-based projects.

Inferior quality of content and gameplay interaction, compared to traditional video games.

SocialAnimal Earth addresses issues that are relevant to the blockchain and traditional gaming industries with a unique combination between science and faith with diverse direction with Physics \&History & Art & Design and much more
